- The main point of this challenge is to go through 10 generations, only controlling one sim, a torch holder, per gen.
- The torch gets handed down when the chosen sim is a YA or older. It can happen on their birthday, or afterwards. However, the new TH must be in the YA stage. Once a new sim is chosen, the last TH must NOT be controlled.
- A Game Over happens when the TH dies.
- If needed, the town can be populated with CAS sims. Those CAS sims may also be married into the house, since they can’t be played as another household anyways.
- The only sims allowed to join the household would be partners of the TH. No roomates! (The exception to this rule would be Imaginary Friends made real)
- No Service Sims. The exception would be Police/Firefighters and the babysitter due to WORK related scheduling. But no hiring a babysitter simply because the TH needs to leave the house.
Non-Torch Holder Rules
- NTH may not be commanded at any time. They may be given ONE interaction per life stage. However, if it isn’t used, then it is lost.
- Interactions given to change style or to give a job or to move out do not count to this rule. However, quitting a job would.
- NTH inventories may be messed with at anytime, as long as no interactions are chosen from the inventory.
- If when a sim grows up and you are given the ability to choose a trait, feel free. You’ve earned the right.
- NTH’s LTP can be spent at will
- LTW can only be chosen at the time when the NTH becomes a YA.
- When moving a NTH out, you may do so at anytime after the YA birthday. HOWEVER, the NTH can only move out with anyone YA or up.
- Wants may be locked/unlocked, but nothing can be influence them from being completed.
I’m not doing any big time scoring, however, I will be keeping track of these stats:
Pass Out (Except faintings. This includes Cowards and Dramatic Sims)
Social Worker Visits (One per child)
Special Deaths (non-old age deaths) vs. Total Deaths
Top of Careers
Achieving Honor Roll